AI Insights · Timothy · July 2022
Top 5 io Games on iOS in Australia Q2 2022
Discover the performance trends of the top 5 io games in Australia for Q2 2022 on the iOS platform, including 球球大作战, Agar.io, Snake Rivals, Hole.io, and Little Big Snake.
In Q2 2022, the top 5 io games on the iOS platform in Australia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
球球大作战 saw a significant spike in weekly revenue, peaking at approximately $5.7K in the week of May 30. The game also experienced notable weekly revenue figures in early June, with $3.8K and $2.5K in the weeks of June 6 and June 13, respectively. Weekly downloads remained low, with minor activity reported only in late April and June.
Agar.io from Miniclip.com started the quarter strong with a weekly revenue of $2K at the end of March, but it gradually declined to $354 by the end of June. Weekly downloads fluctuated, peaking at 1.6K in early April and maintaining a range between 746 and 910 in June. Active users showed a slight decline from 2.3K in late March to around 2K by the end of June.
Snake Rivals - io Snakes Games by Supersolid Ltd exhibited steady performance with weekly revenue ranging from $133 to $540 throughout the quarter. Downloads were consistent, averaging around 200 per week, with a slight peak of 308 in late May. Active users fluctuated slightly but remained around the 2.5K mark.
Hole.io from Voodoo showed strong weekly downloads, with notable peaks of 17.2K in mid-April and 15.8K in early April. Weekly revenue was stable, averaging around $300, with a peak of $341 in mid-April. Active users also showed a strong presence, peaking at 58.9K in mid-April before gradually declining to 25.2K by the end of June.
Little Big Snake maintained a modest performance with weekly revenue peaking at $678 in mid-May. Downloads were steady, averaging around 80-100 per week, with a peak of 102 in early June. Active users saw a gradual increase from 190 in late March to 319 in early June, before stabilizing around 288 by the end of the quarter.
For more in-depth insights and detailed data, visit Sensor Tower.